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There seems to be a problem with SpawnAI from Class BP when using the option “dedicated server” for testing a clients view.
When the enemy gets spawned, it does not react to the Navmesh. It stands still and does not move. It still reacts to services and does tasks, but Navmesh is not registered.
AI that already exists in the level does not have .
When spawning server and client both as players, AI moves normally.