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UNREAL C++ PROGRAMMING IMPROVEMENTS
We’re continuously working to make C++ in Unreal Engine easier to use and more familiar to .
- No special constructors needed! Your class constructors no longer need to take an Object Initializer argument.
- Creating sub-objects for Unreal classes now has a new simple syntax.
- You can now have more than one Unreal class in a single C++ header file
- You can declare special Unreal types (such as Unreal enums or delegates) in a header file, even without an Unreal class in that file.
- You no longer are required to name your source file the same as your Unreal class name.
- You can now use any name you want for properties! Previously, certain names like “Color” were reserved and impossible to use.
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Is working on 4.7 ?
UHT still output error message - “Can only declare one class per file (two for an interface)”