Unreal Engine 4.7 Released!

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I know post on the answerhub, but I don’t try to place a macro in the StandardMacro library :wink: And I don’t want to use the macro in a function, only in events.
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Not sure if I got you right but (blazingly fast reply post btw!) I think what they mean is delays used in the StandardMacro library can then get placed in functions as well as events… I think. Nothing about placing macros inside a macro in the library if I get you correctly.

It seems like they could’ve made it so that anything with delay nodes in them would cause a compile error if used in functions, and work just like pre-4.7 if a for loop with delay from the StandardMacro library would be used in an event. I’d be all for that. Now they over-killed it a bit judging from the small pieces that I’ve gathered.