Unreal Engine 4.7 Released!

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I have a Landscape orientated Android project for an NVidia Shield that was working correctly with Preview 8.

However, now that I have moved onto the 4.7 Release the camera FoV is significantly wider and the virtual thumb sticks have been squashed vertically to about 2/3 of their original height. Has anyone else seen before or do they have any ideas on what could be going on?
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Hello,

Thank you very much for letting us know of the issues you’re experiencing with our new release. There is currently a bug (UE-9784) in place for the Android you’re experiencing. We are working on however, it has yet to be resolved. A way to work around is to relaunch your project onto the device you’re using as it does not seem to happen each time it’s launched.

If you notice that it’s happening most of the time that you launch the project to the Android device, please submit a question to Answerhub.

Thank you!