Hello - I think I’ve finally figured out how to move around my UMG from preview 4 to preview 7
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Assertion failed: BlueprintObj->GeneratedClass [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 786]
Invalid generated class for umg_hud
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My controller has reference to widget and it is public and editable - if I make it NOT public - I get past and 4.7 preview 7 will load
Just FYI if hanging anyone else up - also I find there are some occasions where Unreal will report error in a incorrect place, ie. say line 45 breaks, it will report 46 so I spend looking in wrong place - I find null references in editor get reported like .
**edit: maybe not, its something to do in area but I haven’t quite figured it out
I just attempted to upgrade another copy from 4.6.1 to 4.7p7 so I could send it your way and noticed something I missed first around. If I try to save my level in 4.7 I get a total of 21 warnings on MapCheck for BP_Skydome(11 warnings), BP_Ocean(2 warnings), and each of MaterialInstanceDynamic (total of 8 warnings) variables for both materials saying they are “Externally Referenced”. From look of it I would say you described above fits pretty well, setting a non-editable variable.
If you guys need a copy of it for any reason just let me know as I can easily provide a link now, but I’m pretty confident (99% as well) that we are talking about same here. Thanks!
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That has been fixed. There were some backwards compatibility issues with components in blueprints not being publically exposed.
[=;223152]
Hi,
I don’t know if is reported before, but I encountered a strange bug in latest preview 7.
When I attach(parent) an actor to a target point and try to move it will fly away in a strange way. transform values will get really high values and if I don’t let go right away, editor will crash.
I encountered in two different projects. Both of them where upgaded from 4.6.
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was fallout (one of many) from ability to modify properties on blueprint created components a per actor instance basis that I mentioned above has now been disabled.
We have just released Preview 8 for 4.7! update to preview contains around an additional 40 bug fixes. Please view original post on page 1 of thread for updated “Known Issues” list.
Important Known Issues in 4.7 Preview 8
UE-9965 Code Project exits to screen on launch for Android
Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
My launcher was acting odd morning and now 4.7 has vanished completely. I noticed there was a new engine available and it said 4.7 (no preview). I decided to install it. While it was installing I noticed that learn and marketplace tabs were blank. I restarted launcher and everything is back to normal except 4.7 is missing completely now.
[=awilliams1701;223667]
My launcher was acting odd morning and now 4.7 has vanished completely. I noticed there was a new engine available and it said 4.7 (no preview). I decided to install it. While it was installing I noticed that learn and marketplace tabs were blank. I restarted launcher and everything is back to normal except 4.7 is missing completely now.
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[=;223655]
I’ve noticed my build sizes are on order of 250mb. My assets come to less than 1mb… is a preview thing or… I don’t remember them being big before
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I would like to know too… Having same thing, an .apk of around 25mb and .obb of around 205mb, what gives?
In case if anyone’s wondering, it’s an almost empty project. And no starter content included also.
[= ;223690]
Our North Carolina office is over and nearly a ghost town in here today, but we’re still going strong!
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some of us are working from home to avoid anarchy of downtown Icekingdom- I mean Cary
[=awilliams1701;223667]
My launcher was acting odd morning and now 4.7 has vanished completely. I noticed there was a new engine available and it said 4.7 (no preview). I decided to install it. While it was installing I noticed that learn and marketplace tabs were blank. I restarted launcher and everything is back to normal except 4.7 is missing completely now.
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Hi awilliams1701,
I attempted to reproduce on my end but have thus far been unsuccessful. Can you check your engine folder in windows explorer and see if 4.7 is still located there? If so try opening from .exe to see if it opens without an error.
I tested out my project with preview 8 and am happy to report that I was having with DynamicMaterialInstance’s not being created through Construction Script, which was preventing those materials from being applied, has been fixed in new release.
However I am still receiving “Externally Referenced” warnings I mentioned to Eric above. They are still being shown in Map Check section of Message Log, and I get a warning when I try to save level about externally referenced assets (which are not actually externally referenced).
I checked with an already upgraded copy of project, and also converted another new copy from 4.6.1 to make sure, and both of them show warnings. It’s not a big deal really but it could be confusing if left as is.
I just uploaded newly converted copy of project in case it will help you guys, you can download it here. Let me know if you need any further details, thank you!