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Preview 6 should be released today, within next four hours. We’ll be doing at least one more preview release after one, possible a few more, to get additional testing and stability.
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Now THAT gets me excited!
I noticed skimming through thread that some say that preview branches should be removed from Launcher; To those people, I pose theory:
If preview build is in launcher, More people are going to be inclined to download it (As opposed to getting GitHub release and building it everytime. Having it in launcher gets preview to more people… And do you know what that means?
More test subjects! More people to break preview release, find bugs and loopholes. Why is beneficial? more bugs found in preview phase, more that can be fixed pre-release. In theory, should make for most stable release when release comes.
Just because 4.7 is on launcher; Doesn’t mean you should migrate your project straight away. I mean by means, do so, but be wary that crashes may and WILL happen and things are likely to go wrong. In migrating to 4.7 without backing up is silly, you’re most likely going to break something in preview release. However in doing a part of your project (After cloning project) in preview release, you’re doing Epic Games a great service in helping finding bugs and squashing them before release.
4.7 seems to have more bugs then normal as there’s been a huge overhaul in UI and a lot of behind–scenes stuff. It is possible that preview release is a one-off with amount of “Game-breaking” bugs, but Epic have been fantastic with getting bugs dealt with as soon as possible.
Remember when using a preview release, you’re not doing it for your own benefit; You’re doing it to help community and Epic by finding bugs that would normally have gone unnoticed until release.
So next you download a preview release, just be wary that there will most likely be bugs (Hence why it’s a preview release and not a full release) and it’s your choice weather to use it or not. If you use it, you get most recent version of engine and are helping community / Epic a great deal but you’re also using something that could have a bug that will stop you advancing in your project.
I hope helps some people realise point of preview releases (I know it’s pretty darn obvious but some people can get confused sometimes!)