[=;215654]
Just converted my project from 4.6 to 4.7 and receiving an assertion failure at following place when starting PIE:
void UAISystem::UnregisterBlackboardComponent(UBlackboardData& BlackboardData, UBlackboardComponent& BlackboardComp)
{
// is actually possible, we can end up unregistering before UBlackboardComponent cached its BrainComponent
// which currently is tied to whole process.
// @todo remove dependency
ensure(BlackboardDataToComponentsMap.FindPair(&BlackboardData, &BlackboardComp) != nullptr);
Note is with github 4.7 branch (from today) built engine, not preview version from launcher.
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Hey @,
Thanks for reporting it! Iāll patch it up ASAP, hopefully in for full 4.7 release. Thanks!
[= ;215653]
if you continue to add new features to preview, how will you ever be able to fix bugs? With new features always new bugs will appear.
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We changed plans for 4.7 release a little bit . We pushed release date for 4.7 out so that we could merge in certain features that were already in development for 4.8. Preview 5 build is first Preview that includes these new features. Overall release should get more testing than any release prior, and weāre working hard to test it and squash bugs!
I guess 4.7 will be counted as first stable release of UE4 after .
Please dont release it too quickly, it has more features than other AAA engines already, but it needs more stability.
Most minor bugs are acceptable but at least please dont let major bugs be.
[= ;215679]
say something regarding changed decorator events⦠Please
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According to our bug reports, only one decorator has been resolved for 4.7: UE-7870 BP-implemented BT decorator issues with 4.6 to 4.7 upgrade resolution had note: āAdded a transition API to mitigate fallout after a drastic change in BTDecorator_BlueprintBaseās APIā
Is that what you are about? If not, Iāll see what else I can find out.
[=;215703]
Omg, in preview 5 everything is so different DD:
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^^ Agreed
Different in a good way though, lots of UX improvements which are really nice to see. Itās going to take some to get used to new blueprint window, having viewport as a tab instead of components window, but I can see it being a saver! Only gripe is I prefer to have panels on left instead of right so I had to move things around a bit, no big deal.
Great having C++ classes in content browser as well, and new content packs (can we create our own?).
We have just released Preview 5 for 4.7! update to preview is a very large one and contains an additional 70 bug fixes and new features. Please view original post on page 1 of thread for updated āKnown Issuesā list.
In addition to many fixes, Preview 5 also includes some important new features. We encourage you to test these and provide feedback.
New Features in 4.7 Preview 5
In-level Component Editing
HTML5 is now included in binary release
C++ Classes in Content Browser
Redesigned Blueprint Editor UI with āunified layoutā
Automatic asset importing
Git source control support (Thanks to community member )
Convert Actors to Blueprint Classes
New Tool-tip look and feel
New Asset Thumbnail look and feel
Ability to add āContent Packsā and " Packs" to your project through Content Browser - Blueprint stablility (eliminated circular dependency corruption)
Blueprintable components (EXPERIMENTAL!)
Paper2D improvements to tile map support (EXPERIMENTAL!) and 2D Terrain splines.
update also contains some important known issues which we wish to call particular attention to.
Important Known Issues in 4.7 Preview 5
UE-8819 - Physics actors are failing to Simulate
UE-8875 - No audio playback in editor
UE-8925 - Crash occurred dragging newly converted Blueprint into level
UE-8635 - Sample games are not working once launched onto Android
UE-8873 - Mac Binary missing files for HTML5
UE-8737 - Editor crashes at exit and using drop-downs on Mac
UE-8395 - PList fails to generate on Mac
Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
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Oh God, YES! My sedatives! Someone bring me my sedatives!
Thanks for but Iām still disappointed there is no easy MySQL access for blueprints as it is a core gameplay mechanic and isnāt even supported so farā¦
[=gegagoflow;215778]
UE4 Preview is but when i created new project.
Its some like big problem in project folder i havent Source folder. I using that project today, that happened after update.
Thanks guys.
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Are you saying that neither your old project or new project had any C++ source code, but engine is trying to recompile your old project when you load it (and failing as per above)? Sorry about that. Can you try to reproduce in a new project?
I had base project and clone that project(When project have crush i can return to earlier version), but projects havent Source Folder and engine cant start compile. When i create new project on Preview5 engine generete normal project with source folder. I have no clue what happaned. Today thats work. 1 month work to delete. Well, when i cant repire that i will jumps through window.
Iām noticing a regression from preview 4 when attempting to launch on iOS devices.
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Hi , may be same as item on our Known Issues list: UE-8861 Regression: Windows: Cannot deploy launch on or package for iOS with latest version of iTunes
Can you confirm if you are using latest version of iTunes?