[=;224315]
Hey -
I am not finding any errors on loading your project in 4.7p8. I also spent a good amount of trying to convert a project created in 4.6.1 to 4.7p8, both a C++ GitHub build/C++ project and a launcher variety with no success? Can you let me know if you are doing anything in C++ that would or does alter components that are throwing errors for you?
Let me know -
[/]
Hey Eric,
code is fairly straightforward, it is just a BuoyancyMovementComponent that can be attached to actors (such as Buoy’s in scene) and an OceanManager class that is base class for BP_Ocean blueprint. it does is perform calculations required for buoyancy when requested by BuoyancyMovementComponent.
Neither of those classes affect appearance of ocean, they only calculate wave height for Buoyancy. Skydome itself is 100% blueprint. Nothing there that should be causing warnings in editor
I deleted some files from upload in Intermediate, Saved, and Build folders to reduce download size, so to make sure I just tested a fresh copy from upload just now. When first opening project, there are no Map Errors/Warnings, however if I go to build button’s dropdown box and select “Map Check” of warnings re-appear, and if I attempt to save I receive a warning dialog related to external references error.
Would you guys prefer I create an on for ? I don’t mind posting it here, either way is fine by me. Thanks for looking into it Eric!