Some VR and Gear VR related bugs on latest GitHub build:
- FIXED: doesn’t seem to capture mouse anymore, so if fullscreen mouse is outside, and if I click in screen to capture it doesn’t really get captured. Turns out that is because project has “use mouse to emulate touch” enabled, not a bug
- Gear VR doesn’t seem to render shadows on dynamic objects (eg: FPS starter template), when I set them to static shadows get added as part of lighting build
- Gear VR rendering ground on FPS template as highly reflective, doesn’t have that, I’ve set lighting to static, cubes to static, turned on temporal AA, mobile HDR is off
Otherwise looks good so far and reducing dynamic objects and tuning texture sizes and so on has helped get performance to 60FPS on a simple enough test that I can build on.