Unreal Engine 4.7 Preview

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UPDATE!

We have just released Preview 7 for 4.7! update to preview contains an additional 25 bug fixes. Please view original post on page 1 of thread for updated “Known Issues” list.

Preview 7 has moved Blueprintable Components out of “experimental”. Please help us test new .

  • Create your own component types using Blueprint scripting! You can save these components and reuse them on any actor!
  • Click “Add Component”, then select “New Blueprint Script Component…” right at top. You can do on actors in your level, from inside any Actor Class Blueprint, and even from Content Browser’s “New Blueprint…” window.
  • Choose a Parent Class for your new component. “Scene Components” have a 3D position within actor, but “Actor Components” only have scripting logic. Unless you need a location for something, choose “Actor Component” for your base class. Afterwards, you’ll be prompted to save your new component as an asset.
  • Write Blueprint script code for your new component.
  • Now, you can drop component onto any actor in your scene

Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
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Now that looks **** handy, :smiley: