Unreal Engine 4.7 Preview

@Epic/Scrylla
I had from 4.7 github branch too. There appears to be a bug with ‘Resolution Scale’ setting (Settings button > Scalability > Engine Scalability Settings).
Restoring it to 100% should fix ; I’m not sure why it would change, perhaps auto performance monitoring?

manifests itself in two ways:

  1. In Play mode, viewport is truncated as in Scrylla’s image.
  2. In Simulate mode, resolution appears to be reduced as intended, however selection and manipulation of 3D widget is distorted/impossible.