Unreal Engine 4.7 Preview

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They have mentioned there will be a Material-based forward rendering solution for translucent surfaces added in a future release. latest version from branch on GitHub has SSR for translucent surfaces implemented, which I have tested with some pretty good results already. It is likely still an early work in progress, but it looks like it is being worked on. :slight_smile:
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I’ve downloaded 4.7 preview 6 and I have tried to make a foliage test material and its looking good compared to previous versions of UE4, it’s not looking like plastic anymore :slight_smile:
but it needs improvement to be at same level as Cryengine is…

how to have self-shadowing on a bush/tree?
can someone share a blueprint setup for foliage blueprint example?

Regards.