Unreal Engine 4.7 Preview

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4.7.6 is using Forward Rendering or Deferred Rendering? or a bit of both?
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4.7.6 uses Deferred Rendering. Our rendering team looked long and hard and quality and performance benefits of two methods and chose based on providing best rendering quality with greatest amount of performance, so UE4 was built to use Deferred Rendering since its inception. We are still looking at ways to add some forward rendering elements specifically for translucency improvements into engine but those are still in early prototype phases.