Unreal Engine 4.7.0-1-2-3-4 "64 Hz bug"

Unfortunately I can’t provide a video of it but they are plenty of people talking of this bug on the internet for games like Diablo, or Skyrim (most known one) :

Skyrim Stuttering 64hz Bug Fix at Skyrim Nexus - Mods and Community?

Limiting the framerate is not a fix, it’s a workaround, the really good solutions for this problems is to use a high resolution timer for framerate calculations/timings, I had this problem when I was creating very simple D3D9 applications, I was using basic windows timers to set an hardcoded framerate cap to my game, and had strange stuttering ( exaclty like this one ), then, I heard about high resolution timers, I replaced my global game clock which was a standard windows timer by that, and it worked flawlessly.

I think timings are well done in UE4, because before the 4.7.0 version, I was forcing vsync in my nvidia’s control panel and never had this stutter. Maybe something was unintentionally messed up in the process.