Unreal Engine 4.6 Released!

Thanks, . I appreciate the clarification.

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The way I understand it is you only need to have a constructor with FObjectInitializer if you use “PCIP” to create a component. If you don’t need the PCIP object, then you don’t have to specify it as an argument in the constructor.

The new constructors don’t effect at all. You still have to create components and spawn actors the same way as before.
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