Unreal Engine 4.6 Released!

[=JohnnyBeans78;187964]
Thank you for the clarification. I was also wondering when the Editor will start accessing these things through the Get*() functions. Unless I am totally off, doesn’t the editor access these when deriving a blueprint? Or editing an Actor’s Components?

I’m not sure how it works behind the scenes. My guess would be that the preprocessor automatically creates getters and setters for use in Blueprints.