I saw on Trello that “3D collision/physics” is for Paper2D. Does that mean that it can simulate 3d rigid body physics constrained to two axes (i.e. functionally equivalent to 2D rigid body physics), or does it simply refer to things like whether or not two sprites are overlapping, or to something else entirely?
I ask because I have an idea for a 2D mobile game involving rigid body physics. Could I get started on it with 4.3? And if I could, would I just be better off waiting until a later version when Box2D is fully integrated for performance reasons (I’d probably have around 100 rigid bodies in a given level)? Thanks in advance, and nice update by the way.