[=Kenomica;93171]
I’ve noticed too. Gameplay the FPS is the same for me, but in engine I’m getting the same FPS as the gameplay now instead of much lower. Shaders seem to compile faster for me.
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We’ve introduced some editor side optimizations and automatically implemented scalability settings to help improve perf. Still some changes coming down the pipe, but should help out some folks.
[=Kenomica;93171]
Sadly I am having an where one of my character blueprints which is just set to continuously move forward. In 4.3 it no longer moves (works fine in 4.21)
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Can you post to answerhub with detailed repro steps, and maybe even attach your asset? We’d love to take extra time before the 4.3 release to address issues like .