Unreal Engine 4.3 Update Preview

[=;92965]
o_o Am I going crazy or you improved performance greeeatly?
My heaviest scene have 120 fps in editor and in full screen fps exceeds 60(around 80-90) , but in 4.2.1 it was around 50 with drops to 30
[/]

I’ve noticed too. Gameplay the FPS is the same for me, but in engine I’m getting the same FPS as the gameplay now instead of much lower. Shaders seem to compile faster for me.

Sadly I am having an where one of my character blueprints which is just set to continuously move forward. In 4.3 it no longer moves (works fine in 4.21)