That would be a great “new” feature for UE5. Even a basic, across-the-board polish of what’s already there would work. Here are just a few quick and easy suggestions:
• Some of the nodes can be resized: utility nodes like Length or == take way too much space, and nodes like [Map] Add tend to blow up with direct text/string values (the right half of the node doesn’t do anything).
• The Comparison nodes (>=, ==, <=) could probably be merged into a single new node with wildcard inputs and a selection dropdown. Put it on a keyboard shortcut, too.
• Most nodes can be made slimmer. Trim the empty areas on the sides and the node’s header, as well as give more space to the areas that require input (usually the left side) over those that don’t.
And so on. There’s plenty more that can be said, but this is not exactly a suggestion thread, so I’m keeping it to a minimum. Suffice it to say that, as a heavy BP scripter, I’d actually prefer a BP update/polish over some of the new engine features, especially graphical ones. Here’s a haphazardly produced illustration as well:
https://i.imgur.com/FdOqrsQ.jpeg