RayTraced shadow edges have a subsurface scatter color when the shadow falls on objects that have sub-surface.
This does not always look correct or good as it creates a blotchy-colored shadow edge that looks bad.
Please consider letting us adjust this as a parameter.
I can turn off RayTrace shadows on a light as a workaround, but then no good shadows.
Unfortunately Post Process Shadow Saturation does nothing to reduce it. It’s like RT Shadows bleed color when on objects with sub surface…