Emissive rendering on groom assets doesn’t work at all for me.
I thought maybe it just wasn’t an intended feature but then reading this patch note in the hotfix makes me thing that it’s intended but just not working?
>>Fixed! UE-104074 Hair emissive rendering does not work when several groom are on screen
Was mentioned in the patch notes for the hotfix but I still can’t get groom assets to render emissive at all. No matter what setup I try to use it seems like emissive is just entirely disabled and the groom asset doesn’t show any change regardless of the input value I put into the emissive channel.
Does anyone know the correct workflow or settings for getting emissive to show up on a groom asset? I’ve asked on the answer hub, in the 4.26 preview thread and I even posted a bug report for the emissive channel not working on groom assets but have not gotten any responses except a few with the same question as me. I haven’t been able to find any documentation referring to emissive in groom assets either, it’s crucial for my project to have this capability or I’ll not be able to use the otherwise amazing groom rendering.