UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: F:\Games\Epic\UE_4.26Chaos\Engine\Binaries\DotNET\UnrealBuildTool.exe LinearGame Win64 Shipping -Project="C:\Users\Admin\Documents\Unreal Projects\LinearGame\LinearGame.uproject" "C:\Users\Admin\Documents\Unreal Projects\LinearGame\LinearGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\Admin\Documents\Un
real Projects\LinearGame" -skipdeploy -Manifest="C:\Users\Admin\Documents\Unreal Projects\LinearGame\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Games+Epic+UE_4.26Chaos\UBT-LinearGame-Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\Admin\Documents\Unreal Projects\LinearGame\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building LinearGame...
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27027 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in LinearGame.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 2 actions with 4 processes...
UATHelper: Packaging (Windows (64-bit)): [1/2] LinearGame-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): Trwa tworzenie biblioteki C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.lib i obiektu C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.exp
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "private: void __cdecl UChaosWheeledVehicleMovementComponent::FillWheelOutputState(void)" (?FillWheelOutputState@UChaosWheeledVehicleMovementComponent@@AEAAXXZ) przywo�any w funkcji "protected: virtual void __cdecl UChaosWheeledVehicleMo
vementComponent::UpdateSimulation(float)" (?UpdateSimulation@UChaosWheeledVehicleMovementComponent@@MEAAXM@Z)
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.gen.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "public: static void __cdecl UChaosWheeledVehicleMovementComponent::BreakWheelStatus(struct FWheelStatus const &,bool &,struct FVector &,class UPhysicalMaterial * &,float &,float &,bool &,float &,bool &,float &,struct FVector &)" (?B
reakWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXAEBUFWheelStatus@@AEA_NAEAUFVector@@AEAPEAVUPhysicalMaterial@@AEAM414142@Z) przywo�any w funkcji "public: static void __cdecl UChaosWheeledVehicleMovementComponent::execBreakWheelStatus(class UObject *,struct FFrame &,void * const)" (?execBreakWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXPEAV
UObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.gen.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "public: static struct FWheelStatus __cdecl UChaosWheeledVehicleMovementComponent::MakeWheelStatus(bool,struct FVector &,class UPhysicalMaterial *,float,float,bool,float,bool,float,struct FVector &)" (?MakeWheelStatus@UChaosWheeledVe
hicleMovementComponent@@SA?AUFWheelStatus@@_NAEAUFVector@@PEAVUPhysicalMaterial@@MM0M0M1@Z) przywo�any w funkcji "public: static void __cdecl UChaosWheeledVehicleMovementComponent::execMakeWheelStatus(class UObject *,struct FFrame &,void * const)" (?execMakeWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows (64-bit)): C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.exe : fatal error LNK1120: liczba nierozpoznanych element�w zewn�trznych: 3
UATHelper: Packaging (Windows (64-bit)): Took 13,2756137s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Games+Epic+UE_4.26Chaos\UBT-LinearGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
i am working on this bug. We have a finished and published game. We thought about switching to chaos physics to increase the experience of our players, but due to this bug, our update is unfinished. help from a moderator or developer who has been able to identify a solution would be great for me. The only thing I’m curious about is that we are getting this error for the shipping package. we don’t get this error in developer pack. chaos physics works great and smoothly for us. If we can’t find a solution to this bug, we will have to go back to physx and physx is very inefficient for us and collisions often result in jumps and runs.