I noticed a few bugs/problems related to Chaos Vehicle.
- Chaos Vehicle does not like driving on Spline Mesh Components. It looks like wheels cannot decide on what spline mesh collision primitive they are, and they are very jittery, and can jump into the air… Setting the mesh collision to “complex as simple” fixes the problem.
- When vehicle is teleported it can easily stuck in the air while falling. (it can also happen when you jump)
- Origin Shifting does not work with vehicles (and any other skeletal meshes, as far as I know)
- When vehicle wheels are not touching the ground, you can’t increase RPM, and wheels are not moving
- When you park your car next to a STATIC obsticle and try to push it, your wheels should start to slip in place, and that happends when car have enough power (which is good). The problem is that your wheels suddenly stops every few seconds for some reason. And because of that it is impossible to do “burnouts”. I think that they stop when you reach max RPM, but I may be wong about that.
- When you turn, and your front wheels starts to slip, they suddenly turn more that they should at given speed.
Other than that, I think that Chaos Vehicle is much better than old PhysX Vehicle. It feels much more “real”.
Edit: I have some more problems:
- Vehicle does not want to move when it is not on a flat surface
8 . Vehicle slowly moves even with no input - When the vehicle is rolling, it can go uphill with no problems (even on VERY steep slopes)
- It also does not speed up when going downhill.
- It even looks like the vehicle speeds up when going uphill, and slows down going downhill, but it depends on slope.