Unreal Engine 4.26-Chaos Preview now available on the Epic Games launcher

Hi,

I have been testing the Chaos build from the launcher and am seeing objects fall through the floor, if that floor is quite thin. Here is an example video:

Here’s the test project from the video: https://iamestranged.com/distribute/…lisionTest.zip

This could happen with PhysX, but when you turn on CCD with PhysX it fixes it - that doesn’t seem to be the case with Chaos!

I can reproduce this with a plane, but it also reproduces with Engine/BasicShapes/Cube with a scale of 10, 10, 0.05.

Will this limitation be addressed in later versions?

Thanks!
Alan