// TODO: Add missing Chaos Cloth collision with environment
if (bCollideWithEnvironment && ClothingSimulationFactory && ClothingSimulationFactory->GetName() == TEXT("ChaosClothingSimulationFactory"))
{
UE_LOG(LogSkeletalMesh, Display, TEXT("OnRegister%s]: " "Chaos Cloth does not currently support bCollideWithEnvironment."), *GetNameSafe(SkeletalMesh));
}
it’s not support