I have a problem with 4.26 Chaos. I just created a new project on this version, enabled Chaos Vehicle, added a wheel blueprint, vehicle blueprint with basic controls and a simple terrain. Chaos vehicle works really good, but when I try to package my project, I get this message:
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: F:\Games\Epic\UE_4.26Chaos\Engine\Binaries\DotNET\UnrealBuildTool.exe LinearGame Win64 Shipping -Project="C:\Users\Admin\Documents\Unreal Projects\LinearGame\LinearGame.uproject" "C:\Users\Admin\Documents\Unreal Projects\LinearGame\LinearGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\Admin\Documents\Un
real Projects\LinearGame" -skipdeploy -Manifest="C:\Users\Admin\Documents\Unreal Projects\LinearGame\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Games+Epic+UE_4.26Chaos\UBT-LinearGame-Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\Admin\Documents\Unreal Projects\LinearGame\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building LinearGame...
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27027 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in LinearGame.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 2 actions with 4 processes...
UATHelper: Packaging (Windows (64-bit)): [1/2] LinearGame-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): Trwa tworzenie biblioteki C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.lib i obiektu C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.exp
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "private: void __cdecl UChaosWheeledVehicleMovementComponent::FillWheelOutputState(void)" (?FillWheelOutputState@UChaosWheeledVehicleMovementComponent@@AEAAXXZ) przywo�any w funkcji "protected: virtual void __cdecl UChaosWheeledVehicleMo
vementComponent::UpdateSimulation(float)" (?UpdateSimulation@UChaosWheeledVehicleMovementComponent@@MEAAXM@Z)
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.gen.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "public: static void __cdecl UChaosWheeledVehicleMovementComponent::BreakWheelStatus(struct FWheelStatus const &,bool &,struct FVector &,class UPhysicalMaterial * &,float &,float &,bool &,float &,bool &,float &,struct FVector &)" (?B
reakWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXAEBUFWheelStatus@@AEA_NAEAUFVector@@AEAPEAVUPhysicalMaterial@@AEAM414142@Z) przywo�any w funkcji "public: static void __cdecl UChaosWheeledVehicleMovementComponent::execBreakWheelStatus(class UObject *,struct FFrame &,void * const)" (?execBreakWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXPEAV
UObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows (64-bit)): Module.ChaosVehicles.gen.cpp.obj : error LNK2019: nierozpoznany zewn�trzny symbol "public: static struct FWheelStatus __cdecl UChaosWheeledVehicleMovementComponent::MakeWheelStatus(bool,struct FVector &,class UPhysicalMaterial *,float,float,bool,float,bool,float,struct FVector &)" (?MakeWheelStatus@UChaosWheeledVe
hicleMovementComponent@@SA?AUFWheelStatus@@_NAEAUFVector@@PEAVUPhysicalMaterial@@MM0M0M1@Z) przywo�any w funkcji "public: static void __cdecl UChaosWheeledVehicleMovementComponent::execMakeWheelStatus(class UObject *,struct FFrame &,void * const)" (?execMakeWheelStatus@UChaosWheeledVehicleMovementComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows (64-bit)): C:\Users\Admin\Documents\Unreal Projects\LinearGame\Binaries\Win64\LinearGame-Win64-Shipping.exe : fatal error LNK1120: liczba nierozpoznanych element�w zewn�trznych: 3
UATHelper: Packaging (Windows (64-bit)): Took 13,2756137s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Games+Epic+UE_4.26Chaos\UBT-LinearGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error