Hi Dan,
To use the Thin Translucent shading model, do the following:
- Open your Material and in the Details panel, set the Shading Model to Thin Translucent
- In your Material Graph, add the **Thin Translucent **expression node.
- Plug your base color or color texture into the Thin Translucent expression.
- On the main Material node, use the roughness, metallic, and opacity values (like you normally would) to control the rest of the tinted material.
This is a test image I created when trying it out. The right is using a traditional translucent material that is not physically accurate. The left is the Thin Translucent shading model. I don’t have UE4 up to grab a screen shot of the material at the moment. Very simple to set up something like this using the instructions I listed above, which is what the ones in this image are using.
Hope this helps.
