4.24 Has some issues with landscape material. Sometimes there are too many shaders to compile for landscapes. When I opened an old map, I got ~150,000 shaders to compile, then after restarting the editor, it came down to normal. But again when I tried to paint layer, it gave me another few thousands shaders to compile. Shaders seems to keep compiling in few thousands, whenever I paint a new layer in a new component. Situation goes out of control when tesselation is enabled. Did someone get the same issue?