I didn’t finish all possible tests with several asset I got, but there is one bug really troublesome which is when you set Separate Translucency resolution lower than 100% makes all translucent materials (alpha composite included) to be wrongly rendered in front of all opaque materials and odd square shapes appears at the screen. Putting the value back to 100% makes the rendering to be at the correct placement. I will fill the bug report when I have finished all the tests (had to redo when preview 2 arrived).