Sleeper_1
(Sleeper_1)
October 24, 2019, 7:48am
245
matahari:
I confirm that. No more crash in packaged game, thanks to DirectX 12.
However, after switching to DirectX 12,
“r.SetRes” console command insists on working in Window mode, refuses to work properly in Fullscreen mode (which might be related to Fullscreen problem that gozu has reported ) in packaged game.
“Stat FPS” displays nothing on screen in packaged game.
And, I’m getting the following warnings in the Editor:
LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
I have 11GB VRAM, 64GB RAM, and the virtual memory page file size is 96GB. So, what can I do more to fulfill Unreal’s deepest desires?
Are you perhaps using the SteamVR plugin? Because that plugin is currently causing a bunch of resolution problems, and I hope they fix it ASAP. Because it affects all developers who are working on VR.