Unreal Engine 4.23 Released!

I confirm that. No more crash in packaged game, thanks to DirectX 12.

However, after switching to DirectX 12,

  • “r.SetRes” console command insists on working in Window mode, refuses to work properly in Fullscreen mode (which might be related to Fullscreen problem that gozu has reported) in packaged game.

  • “Stat FPS” displays nothing on screen in packaged game.

  • And, I’m getting the following warnings in the Editor:


LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps

I have 11GB VRAM, 64GB RAM, and the virtual memory page file size is 96GB. So, what can I do more to fulfill Unreal’s deepest desires? :wink: