I confirm that. No more crash in packaged game, thanks to DirectX 12.
However, after switching to DirectX 12,
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“r.SetRes” console command insists on working in Window mode, refuses to work properly in Fullscreen mode (which might be related to Fullscreen problem that gozu has reported) in packaged game.
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“Stat FPS” displays nothing on screen in packaged game.
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And, I’m getting the following warnings in the Editor:
LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
I have 11GB VRAM, 64GB RAM, and the virtual memory page file size is 96GB. So, what can I do more to fulfill Unreal’s deepest desires?