I reported it also.
To be fair, it looks as though it may only occur with UStructs members inside other UStructs that contain TMap members.
i.e
UStructA
{
TMap<Key,Val> MyMap
}
UStructB
{
UStructA StructAInst;
}
MyBlueprint
UStructB StructBInst;
Modifying the Map in the format MyBlueprint->StructBInst.StructAInst.MyMap’ would then trigger a crash.
EDIT: ehhh, scratch that. The structs don’t even have to be nested. This is a pretty terrible bug, man :\