Hi,
I tried upgrading my game Estranged: Act II from 4.22 to 4.23 but ran into a very opaque cooking error:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2900 Packages Remain 1431 Total 4331
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2950 Packages Remain 1426 Total 4376
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3000 Packages Remain 1333 Total 4333
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: !bCleanedUpWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/World.cpp] [Line: 4092]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffcf373a839 KERNELBASE.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffca5ee9ef7 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffca5eec754 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffca5ce1afa UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffca5c367c3 UE4Editor-Core.dll!UnknownFunction ]
I assume something has been regressed around child levels/level streaming, but I can’t report figure out what’s causing it in order to make an isolated repro project to report the bug. Any pointers welcome.
The project is quite mature and has a few main persistent levels, which include child levels that are streamed in/out during play. The persistent levels include a “sky” level, which the child levels also pull in to make working on the child levels in isolation in the editor easier – possibly related to that… ?
Thanks,
Alan