The one thing I should also note in here, is that if something is reported in Preview X, it’s not guaranteed to be fixed immediately in the next preview release, or even the major release. It may get lumped into a hotfix, if possible.
Also, keep in mind that SIGGRAPH is happening this week so a lot of our rendering team is there giving talks and learning some cool things along the way.
“It’s still the same with the Translucent shadows being fully opaque”
I’ve previously mentioned this, I believe. This will not be solved in this release. I don’t know about 4.24 at the moment since that’s months down the road from now and a lot of development time still ahead to see.
While there are bugs with Ray Tracing, more often than not, because it’s a Beta feature still in active development, things like this are just a limitation of the current implementation.