Is Project Settings > Engine - Rendering > “mask material only in early z-pass” working/fixed?
I read something about it, and people say it give a huge performance boost, however there was developers saying it was working on 4.21, but it’s not work on Unreal 4.22 and it would work again on 4.23.
I tried “mask material only in early z-pass” on my 4.22 project and I think it’s not working because my performance/fps was the same.