Unreal Engine 4.23 Preview

Just want to reiterate about Translucent Materials when RAYTRACING in 4.23 Previews 1-2-3.

There are 2 issues:

  1. Translucent Material meshes render with full opaque shadows, and this is a known issue.

  2. When in Raytrace mode, Translucency as Raster is non-functional, even if selected.
    (in contrast, this does work in 4.22.3)

Thanks to Leo Rakes and Nocturness for moving Raytracing findings forward.