Unreal Engine 4.23 Preview

Preview 2 Now Available

Fixed in Preview 2

Fixed! UE-70289 Engine/Extras/MayaLiveLink Folder Not Appearing in Installation Directories
Fixed! UE-76220 Specific HLOD exclusion for object does not work without setting ‘Reuse clusters from previous level’
Fixed! UE-76949 GetAllMorphTargetNames node does not have spaces in its Display Name
Fixed! UE-74602 AltSkinWeights - Text referencing “LOD Index” does not contain a space
Fixed! UE-76578 Error: EditCondition parsing failed: Field name “bBlendTransitions” was not found in class “AnimationSharingScalability” when viewing Use Blend Transitions in an Animation Sharing Setup
Fixed! UE-76289 ControlRig - Runtime Debugging
Fixed! UE-76892 Ensure opening an AnimBP using a Control Rig that was previously outputting to a curve - FControlRigIOHelper::GetOutputValue(ControlRig, SourcePath, FControlRigIOTypes::GetTypeString<float>(), Value)
Fixed! UE-75070 Selecting/Clearing an Anim Curve for Control Rig Input/Output doesn’t mark the AnimBP as dirty
Fixed! UE-77114 Editor crashed when compiling a control rig blueprint after disconnecting an exectue after adding a draw arc - FControlRigDAG::TopologicalSort()
Fixed! UE-77060 Editor crashed when deleting a skeleton hierarchy in control rig when show bone name is enabled - DispatchCheckVerify<void,<lambda_8d7cdf4015c073c24737a8006ae61556>
Fixed! UE-77150 UE4Game.Target.cs references World Explorers in commented line
Fixed! UE-76884 Editor still running in background after closing it
Fixed! UE-76710 DataPrep - Asset preview not consistent with the scene preview
Fixed! UE-76616 DataPrep - Adding inputs should bring the explorer
Fixed! UE-76301 Dataprep - Inconsistent behavior of the Bounding Volume filter
Fixed! UE-77040 Crash importing through Datasmith when Virtual Production Utilities plugin is enabled - Assertion failed: World [File:…/Engine/Source/Runtime/Engine/Private/Actor.cpp] [Line: 4283]
Fixed! UE-76960 DataPrep - (Deleted Actor) adds up in the scene preview tab on each ‘execute’
Fixed! UE-75976 Dataprep : Settings panel rework
Fixed! UE-77162 Datasmith ignores scale for tessellation parameter “MaxEdgeLength”
Fixed! UE-77029 Importing CAD in datasmith takes an excessive amount of memory
Fixed! UE-75972 Dataprep : misc UI cleanups
Fixed! UE-76707 DataPrep - Bounding volume filters invalidates lightmaps settings
Fixed! UE-77054 DataPrep - editor hangs trying to import a udatasmith with standard material
Fixed! UE-77177 Scale and position wrong after dataprep
Fixed! UE-72011 Crash reimporting scene after setting parent material to an instance (UObject\UObjectGlobals.cpp)
Fixed! UE-77221 Crash undoing dataprep graph node deletion
Fixed! UE-77175 Crash when executing dataprep graph
Fixed! UE-59776 Import CAD - New object in hidden layer not hidden at reimport
Fixed! UE-76013 Datasmith CAD: re-tessellate window issues
Fixed! UE-74222 Cinema4D - invisible layer will import its content
Fixed! UE-72497 Cinema4D - Area lights should be imported as a rect DatasmithAreaLightActorType
Fixed! UE-70405 Visual Dataprep - Set Generate Lightmap UVs to off set lightmap coordinate index to 2
Fixed! UE-76298 Variant created with Datasmith VRed importer cannot be reapplied after reimport
Fixed! UE-77288 Unable to launch onto devices - Failed to launch task!
Fixed! UE-77139 Win32 package executable is not in the root of the package folder
Fixed! UE-76943 Code Project made in a Binary Workspace fails when Live Coding compiling after previously Live Code Compiling: Assertion failed: GIsHotReload
Fixed! UE-76940 Previously Live Coding compiled project plugin modules crash when Live Coding compiling during PIE
Fixed! UE-76993 Live Coding Compiling a package that was previously Live Coding compiled does not make any changes
Fixed! UE-77082 User receives non descriptive error when building in VS is blocked by Live Coding in a project created in a Binary Workspace
Fixed! UE-77195 Using custom build steps causes exception
Fixed! UE-76835 Compiling Child Blueprint and editing child component’s class value, results in parent component’s value being changed under certain compile conditions.
Fixed! UE-77106 GitHub 6026 : Add const qualifier to AActor::ActorLineTraceSingle
Fixed! UE-76466 Light Sources contain duplicate LightComponent entries in Details Panels
Fixed! UE-77304 Options missing from instances of Directional Light in Editor
Fixed! UE-74993 Ensure when reloading an Animation Blueprint using Anim Dynamics
Fixed! UE-76994 Crash when saving a blueprint that has a String:String TMap with only the value filled out
Fixed! UE-77067 Child Blueprint Components in World Outliner Hierarchies Have Issues
Fixed! UE-77151 SharedPointer.h assertion when adding a component to a C++ class
Fixed! UE-43969 Inconsistent ‘Skip Owner’ Replication Behavior Between Editor and Packaged Game
Fixed! UE-71323 Application hang due to server network loss
Fixed! UE-63984 Instanced and skeletal meshes produce an overlap but fail to compute an MTD
Fixed! UE-68941 Simulated actors with high mass can be pushed with certain characters
Fixed! UE-76579 QueryOnly SkeletalMeshComponent causes collisions
Fixed! UE-75775 Line traces against Geometry collection actors do not register
Fixed! UE-77141 [CrashReport] UE4Editor-PolygonModeling!UFractureMeshCommand::FractureMesh(AActor *,IMeshEditorModeEditingContract &,UEditableMesh *,FTransform const &,int,UMeshFractureSettings const &,FBox const &) [FractureMeshCommand.cpp:365]
Fixed! UE-76740 BPs don’t gather on Generate GC asset click.
Fixed! UE-68459 Warning opening QAGame and Template Projects: Console object named ‘ActorComponents.Enable’ already exists but is being registered again
Fixed! UE-76665 Cluster Voronoi Fracture tooltips have typos
Fixed! UE-76975 Cluster Voronoi Fracture does not always fracture an actor with a Sites Per Cluster value between min and max
Fixed! UE-76989 Generate Geometry Collection Asset Button does not appear when a blueprint comprised of nest SM blueprints is the target.
Fixed! UE-76931 Cluster Voronoi Fracture always fractures with the maximum cluster sites value
Fixed! UE-76935 Minimum Sites Per Cluster slider has a higher cap than the Maximum Sites Per Cluster value
Fixed! UE-76011 Texture Fracture is still accessible through the hotkey
Fixed! UE-76587 Recursion crash clustering bones when the child is selected first
Fixed! UE-74909 No scroll bar for Fracture Tools
Fixed! UE-77137 Old Fracture Editor can be accessed via the Mesh Editor plugin, crashes when used
Fixed! UE-75722 Autocluster Crash
Fixed! UE-76094 Dragging the explode slider slowly will get it stuck on 1%
Fixed! UE-77171 Toggling Show Bone Colors does not update level vieport
Fixed! UE-76243 Crash fracturing a geometry collection actor while simulating
Fixed! UE-76655 Bone color z fighting after fracturing multiple geometry collection actors using Brick Voronoi Fracture
Fixed! UE-77259 Sub fracturing GC built from multiple meshes creates incorrect results
Fixed! UE-76342 Asserts on startup of UnrealFrontend.exe - Assertion failed: PlatformInfo [File:<WorkSpace>\Engine\Source\Developer\TargetPlatform\Public\Common/TargetPlatformBase.h] [Line: 132]
Fixed! UE-71896 Warning: Creating Unregistered CVar: r.EarlyZPassMovable
Fixed! UE-70326 SunTemple - specular artifacts appear when observing pedestal of statue up close on newer Apple GPUs
Fixed! UE-69817 iOS fails during build step with OSS Facebook plugin enabled due to spaces in filepath
Fixed! UE-74632 iOS logging dramatically suppressed
Fixed! UE-75945 Support instanced static meshes for Software occlusion culling
Fixed! UE-68884 tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out
Fixed! UE-75605 Unreal Deployment Server Launch crashing randomly with the editor open
Fixed! UE-76262 Deployment server crash
Fixed! UE-71933 Crash dragging Cooked Material into Viewport: Assertion failed: (Index >= 0) & (Index < ArrayNum)
Fixed! UE-76766 Field name Error: “AAM_TemporalAA” when in Engine/Rendering settings page
Fixed! UE-76772 GitHub 5978 : High quality reflection intensity bug.
Fixed! UE-76546 Editor crash when selecting No on Rebuild Modules Window
Fixed! UE-74656 Draw to Render Target Android Regression
Fixed! UE-75924 [CrashReport] UE4Editor-Engine!FMeshDrawSingleShaderBindings::Add(FShaderResourceParameter,FRHIShaderResourceView *) [MeshDrawShaderBindings.h:140]
Fixed! UE-75802 Instances Created From Merge Actor Have Corrupt Lightmaps
Fixed! UE-72123 Assertion failed: !BatchElement.IndexBuffer || (BatchElement.IndexBuffer && BatchElement.IndexBuffer->IsInitialized() && BatchElement.IndexBuffer->IndexBufferRHI)
Fixed! UE-71421 Engine Test: Screenshot ‘ST_DFAO’ test failed, Screenshots were different!
Fixed! UE-77020 Unnecessary texture DDC key change related to Virtual Textures
Fixed! UE-77269 Strip LOD issue with InstancedStaticMesh
Fixed! UE-76709 Manual exposure values have increased a lot, now overly bright
Fixed! UE-76507 Crash rendering sequence with separate process
Fixed! UE-76176 Implement ribbon “roll” so that we can align trails properly
Fixed! UE-76571 Unable to build Lighting - Warning: Failed to build lighting
Fixed! UE-76453 RDG pooled buffers are not being released.
Fixed! UE-76569 Fix Sequencer trying to save pose all the time
Fixed! UE-76461 Crash using Undo/Redo multiple times on an Additive Layer Track
Fixed! UE-76914 QAGame recorded sequence rotates pawn flat against the floor
Fixed! UE-76941 Editor stuck in loop opening Master Sequence
Fixed! UE-76896 SCurveEditorTree::RefreshTree crash when modifying sequencer bindings
Fixed! UE-77148 A split reversed animation section starts on the first frame of the animation
Fixed! UE-53803 Font Editor texture image displays offset to the bottom right with High DPI enabled
Fixed! UE-76972 Multi-selecting hundreds of actors can take a long time
Fixed! UE-76144 Unable to save an Editor Utility Widget when it is running
Fixed! UE-77064 AssetRegistry Blueprint commands RunAssetsThroughFilter and UseFilterToExcludeAssets do not seem to work.
Fixed! UE-76973 Toggling visibility on layer containing hundreds of actors can take several seconds
Fixed! UE-76977 Creating a new world when existing world has lots of redirectors can take a long time
Fixed! UE-77027 Editor is unresponsive (< 1fps) when selecting the root of a scene containing thousands of actors
Fixed! UE-71890 closing geometry made with pen tool in the new map leads to crash.
Fixed! UE-76666 Crash w/ Assertion failed: ReaderPos + Num <= ReaderSize while opening multiple assets into the Static Mesh Editor - Referencing BufferReader.h Line: 53
Fixed! UE-75969 Crash opening TEST_Reimport static mesh in QAGame: Assertion failed: NumAttributeTypes == 7 [File:/MeshAttributeArray.cpp] [Line: 53]
Fixed! UE-76803 Crash when opening QA-EditorSmoke-P level in QAGame
Fixed! UE-76331 The engine crashes when adding a new brush at newly created level by a specific way.
Fixed! UE-77126 Crash occurs while initially attempting to open a Blank project - Assertion failed: SerializeNum >= 0 [File:/Array.h] [Line: 1082]
Fixed! UE-72745 UnrealMultiUserServer crashes when it is unable to load the ConcertSyncServer module
Fixed! UE-75123 Deleting elements from TMap Struct in actor blueprint editor causes Crash
Fixed! UE-77063 HDRI Backdrop samples is higher than 4k
Fixed! UE-76338 Rich Text block appears to ignore material settings from default setting after style changes are made and ended
Fixed! UE-76064 Details View widget is always displaying Transform category widget (empty)
Fixed! UE-70772 LOD Distance in world composition is not meeting expectation.
Fixed! UE-76791 Crash attempting to load a World Composition Sub Level after deleting the map - Assertion failed: Outer != nullptr [File: /UObjectHash.cpp] [Line: 722]
Fixed! UE-76158 LiveLink Connection drops when the UE Viewport is locked for more than 10 seconds
Fixed! UE-76995 Existing LevelSequence with livelink facial data doesn’t work
Fixed! UE-75797 The LiveLink connection drops when saving a livelink preset.
Fixed! UE-76478 Camera Orientation is flipped 90 degrees when the LiveLink connection is established.
Fixed! UE-76680 MayaLiveLinkPlugin is failing to built via Visual Studio
Fixed! UE-77030 LiveLink Basic role can’t be used in animation graph
Fixed! UE-76849 Newly made Handheld Blueprint Project notifies that project file is out of date
Fixed! UE-76509 Packaging for Hololens doesn’t work in an Installed build
Fixed! UE-77031 Failing to load Windows Mixed Reality Interop Library when launching onto or running a package on Windows
Fixed! UE-77069 UARPlaneGeometry:DebugDraw() - PersistForSeconds and OutlineThickness ignored for BoundaryPolygons
Fixed! UE-73217 Support latest version of OpenVR for SteamVR
Fixed! UE-77190 Crash when launching onto Windows - OpenVR_api_dll
Fixed! UE-75740 Enabling Apex Destructible plugin on HoloLens crashes
Fixed! UE-77261 VRTemplate - Blueprint Error from HoloLens 2 nodes when using non-WMR hmds
Fixed! UE-77001 Cached reflection captures on primitives are not cleared properly when a reflection capture proxy is released.
Fixed! UE-77107 r.DiscardUnusedQuality malfunction when don’t have all qualitylevel available in material.
Fixed! UE-77101 GitHub 6021 : Fixed USplineComponent::GetDirectionAtSplineInputKey result for scaled objects
Fixed! UE-72306 Alignment problem in UMG SafeZone