I’m seeing a new memory leak in 4.22 on iOS. It might be related to the stats system, I’m not sure. But I just want to know if anyone else is seeing this, and/or if it affects any other platforms.
I open a blank level, turn on “stat unit”, and the “Mem” field continually goes up (about 10MB in about 15~20 minutes on an iPhone SE and an iPad Pro). When I open a different blank level (via OpenLevel node), the leaked memory is not getting freed. In other words, the leak just keeps getting bigger the longer the game is on.
When I check the same setups in 4.20, “Mem” stays constant.