Great work! looking forward to implementing a ton into my workflows. Thanks Epic
Are there any plans to update some of the documentation on the new composure workflows? Its all a black box for me right now, and very different than the current docs. Or even a few hints. ie load plugin-add composure panel-create new comp-add layer to the comp and camera. Use layer panels to isolate objects you want to add to the comp layer etc
Is that new panel strictly for exporting layers?
Or do we comp in there? how to add white backgound to geometry we put on layer.
Can we have unlit material and shadow, like the old workflow?
I hear ya! However, keep in mind that this set of features is still Early Access and I didn’t want to over-promise on these features by including a release build only to have to change it.
If it’s listed there, it’s planned to be supported or at the very least investigated, which is the case with Virtual Reality. Some Ray Tracing features will probably be too expensive to work well with VR however some, like shadow support, may be good enough, but it’s something that has to be looked into and wasn’t within the scope of 4.22’s release.
I’m managing this set of docs, so I intend to update as things become more concrete because I do get how excited everyone is for these features and how much they are looking forward to implementing them in their own projects!
Am I doing something wrong here or have I missed something? I’ve downloaded the latest and tried to install 3 times but all I get is 4.21.2 (which I already had), never 4.22. What am I (not) doing??? (I’m probably going to feel such a dork!)
As I said! Dork! I forgot the + button! I fell smaller than a pinhead now!