Unreal Engine 4.22 Preview

Yes I sure have. here is my Dxdiag. DxDiag.txt (84.3 KB)

Whoever made the decision that Budgeting should be put into a separate Component needs to be fired, like seriously.

From the DxDiag it seems you got 2 monitors connected to the card right? Try to disconnect one.

How much power your power supply can handle? A model would be nice to have to check its certification.

1000 watt power supply. I built the system myself.

The power supply is more than enough, but the graphics card also receives power from the motherboard’s PCIe x 16 slot, which might be the culprit if some power phase is actually bad in the motherboard.

There is a known issue which happens with several graphics card models against certain motherboards which makes the graphics card to disconnect. This affects several 3D applications and games aswel. This would happen with the editor switched to Dx12 or Dx11 no matter, so I guess this is a bad luck. The possible choices are not many, it would be interesting to know which are the graphics card and motherboard brands, and if you could borrow someone’s else motherboard and see if the issue somehow stops happening. An alternative is to check if your motherboard BIOS has received any update that could improve this, but I recommend leaving the update under capable hands because an error might leave your system unusable along with its data.

If you search on google by " D3D device being lost" you will find several reports on the engine and other applications like Substance Designer/Painter, and lots of games, some based on Unreal and others not.

Ray Tracing Render vidéo comparison

You might want to check this :

https://support.allegorithmic.com/documentation/spdoc/gpu-drivers-crash-with-long-computations-128745489.html

Soo I noticed that in the FCollisionQueryParams, bTraceAsyncScene is missing? Has this been replaced with a new boolean?

Not just that but the ‘Digital Human’ project, both face and hair looks better and softer in 4.20 than in 4.21.

Is there a way to set the Class Default parameters in the Editor Utility Widget? Would be great to be able to make changes and than when loading the widget again having those values saved to the asset.

We’d appreciate more information regarding how the Datasmith plugin is not working for you on Preview 6. Please report Datasmith issues at this link.

@Bladerskb Yeah, the screen space irradiance PPM is also broken since 4.21.

Async scene was removed

I just posted a fix for that here: https://forums.unrealengine.com/development-discussion/rendering/1576306-screen-space-irradiance-not-working-in-4-21?p=1598994#post1598994
Is it possible to submit a pull request for the sample projects?

It’s working now, thanks witch-dev!

This solves the face issue but it doesn’t solve the hair issue

Before more people jump on this bandwagon and (unjustly) brandish their pitchforks - The mesh component inside ACharacter is created using CreateOptionalDefaultSubobject which means that you can change its class like this:


AMyCharacter::AMyCharacter(const class FObjectInitializer& OI) : Super(OI.SetDefaultSubobjectClass<USkeletalMeshComponentBudgeted>(ACharacter::MeshComponentName))
{
//...
}

With this you don’t have to add another mesh component to your character, and all the old code still works, you just make the default mesh a different class. It’s actually win-win-win - old code works, the default mesh component hasn’t introduced additional bloat and checks and it’s easy to swap in and out as needed.

Epic just uploaded an excellent talk/walkthrough from GDC presented by Sjoerd De Jong covering raytracing features and implementation:

UPDATE!

We have just released Preview 7 for 4.22! Thank you for your continued help in testing the 4.22 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

Fixed in Preview 7

Fixed! UE-71623 QAGame’s Automatic Projectile Gun audio is stacking on iOS
Fixed! UE-71377 UE pak encryption improvements
Fixed! UE-71803 Blueprint Template project with Pak Signing enabled but no key fails to build
Fixed! UE-71806 No warning printed when Pak Encryption is enabled but no Signing Keys are Generated
Fixed! UE-71811 .sig file is generated for an “unsigned” platform and application fails to open
Fixed! UE-71769 Terminated editor sessions are not tracked correctly
Fixed! UE-62612 Editor crashes after creating a C++ Derived Class and reopening the project
Fixed! UE-71581 Warning after hot reload: Engine class ‘QAUnrealEdEngine’ has changed but will be ignored for hot reload
Fixed! UE-71880 The engine crashes trying to load assets saved with a newer engine version
Fixed! UE-71812 Crash reimporting when Datasmith Scene actors is none
Fixed! UE-71788 Load Scene button should be ghosted when there is no file set in the scene settings
Fixed! UE-71553 Crash importing FBX using the Deltagen importer with Merge Nodes enabled - Assertion failed: PolygonNormals.IsValid()
Fixed! UE-71692 Mac: Hot Reload with bundle resource fails with ‘Error: Hot-reloadable files are expected to contain a hyphen’
Fixed! UE-71564 Widget Blueprints not Functioning in Packages with Inclusive Nativization
Fixed! UE-71567 Crash attempting to open another level while diffing the current level’s blueprint
Fixed! UE-71665 [CrashReport] UE4Editor-Kismet!SSCSEditor::AddNewComponent(UClass *,UObject *,bool,bool) [SSCSEditor.cpp:5121]
Fixed! UE-71724 Packaging for Linux with ARM64 Enabled Fails to Build For Use of Undeclared Identifiers
Fixed! UE-60685 GitHub 4805 : EnableSnapshots for GooglePlay
Fixed! UE-69183 iOS Device Output Log doesn’t recover previously disconnected device
Fixed! UE-71891 Editor crash on switching to mobile preview
Fixed! UE-71596 iOS packaging error with CloudKit enabled - Provisioning profile <…> doesn’t match the entitlements file’s values
Fixed! UE-69825 SM4 Preview Rendering Level toggle has placeholder icon
Fixed! UE-61585 A big and sharp spotlight’s shadow can flicker
Fixed! UE-71826 Lighting is creating Inconsistent shadows in PIE
Fixed! UE-71781 Pre-Exposure does not work
Fixed! UE-71731 Random Game Crash in FMeshDrawCommand::SubmitDraw()
Fixed! UE-71568 Crash: Unhandled exception UE4Editor_Renderer!FMobileBasePassMeshProcessor::Process
Fixed! UE-71928 LocalVF assert when opening content examples in iOS preview mode
Fixed! UE-71887 Crash running DX12 package of Infiltrator Demo - Assertion Failed FPlatformProperties::RequiresCookedData
Fixed! UE-71868 Localized pin names can break Niagara graphs
Fixed! UE-71810 Crash when launching dx12 for the first time with Rect Lights
Fixed! UE-71579 Crash editing material instance parameters
Fixed! UE-71768 Old widget animation events not firing
Fixed! UE-71375 EngineTest: Crash UE4Editor-InputBindingEditor.dll!FInputBindingEditorPanel::Tick() - sinputbindingeditorpanel.cpp:39]
Fixed! UE-71689 Translating with Camera lags when Use Distance-Scaled Camera Speed is true
Fixed! UE-71374 Crash closing the import prompt after previously importing an LOD from a new file - Pure virtual function being called
Fixed! UE-70335 Importing through Python fails
Fixed! UE-71889 Imported Hierarchies are inverted with Create Import Hierarchy
Fixed! UE-71618 Portuguese and Spanish editor languages do not display localized text
Fixed! UE-71747 Transaction Included and Excluded Class Filters are not applied in Binary builds
Fixed! UE-71715 Crash when a client undoes deleting a landscape during a Multi-User session
Fixed! UE-71718 Crash when a client hides/unhides a sublevel in the Levels window during a Multi-User session
Fixed! UE-71756 Crash on new level after executing python command unreal.EditorLevelLibrary.spawn_actor_from_object - UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
Fixed! UE-66681 Child Widget Blueprint does not inherit bindings in exe
Fixed! UE-70946 Cameras in VR Mode over oversized
Fixed! UE-71796 Assert undoing dragging a Camera from the Modes Panel into the level from VR Mode
Fixed! UE-70909 Windows MR crashes when selecting VR Mode
Fixed! UE-67737 WMR: Crash in VR Edit Mode
Fixed! UE-71871 Prevent Windows Mixed Reality from using VR Mode
Fixed! UE-71573 Crash starting VRMode on a Windows Mixed Reality headset
Fixed! UE-71645 Remove Windows Mixed Reality binaries from InstalledEngineFilters.xml

Somewhere I saw this, but its follow me from 5th preview. Earlier I uninstall and then install again UE4. Now I’m to sly to do this again. Should be solution.
Not working this rebuilding.