My game sadly does not run with this release. I’ve narrowed it down to “MultiBoxTraceByChannel” with a custom trace channel. If called frequently (in my case, from a behaviour tree decorator node) it will return “true” and “false” in turns for the exact same situation. If I enable debug drawing, the collision box flickers from to green all the time, with no change of the collision situation whatsoever. Debug output also prints return values “true” and “false” in turns.
I have made a small screen capture but cannot upload it because the file format is not accepted in this forum.