- Those options are for the Level viewport view mode for the Path Tracer. It’s only enabled when enabling Ray Tracing for the project and launching with the -dx12 command line argument. (Same for the Ray Tracing features listed in the Post Process Volume.)
- Currently, yes. When NVIDIA releases their GTX drivers that enable Ray Tracing and DXR support, the Editor should “just work” since our code for ray tracing isn’t RTX specific.
- Ray Tracing in UE4 is already built using MS DXR.