Just got me a new 2080 Ti Nivida G card and all of a sudden I get this…
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
VERSION: 294.101
KERNELBASE.dll!UnknownFunction (0x00007ffdda089149) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff61fe60286) + 0 bytes [f:\build runk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6202652a9) + 0 bytes [f:\build runk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff62026534c) + 0 bytes [f:\build runk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6202634bb) + 0 bytes [f:\build runk\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:262]
ShooterGame.exe!SetUniformBufferParameterImmediate<FRHIPixelShader * __ptr64,FDeferredLightUniformStruct>() (0x00007ff62146e100) + 49 bytes [f:\build runk\engine\source\runtime\shadercore\public\shaderparameterutils.h:434]
ShooterGame.exe!SetDeferredLightParameters<FRHIPixelShader * __ptr64>() (0x00007ff621465137) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private\lightrendering.h:108]
ShooterGame.exe!TTranslucentLightingInjectPS<0,0,0,0>::SetParameters() (0x00007ff6215349c2) + 40 bytes [f:\build runk\engine\source\runtime\renderer\private ranslucentlighting.cpp:947]
ShooterGame.exe!InjectTranslucentLightArray() (0x00007ff6214ffd1b) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private ranslucentlighting.cpp:1589]
ShooterGame.exe!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLightingArray() (0x00007ff6215003c7) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private ranslucentlighting.cpp:1639]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff62143c303) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private\lightrendering.cpp:482]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6213bc5fb) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:924]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6214a067f) + 0 bytes [f:\build runk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
13’::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6214c5942) + 12 bytes [f:\build runk\engine\source\runtime\core\public\async askgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff61fdcef58) + 0 bytes [f:\build runk\engine\source\runtime\core\private\async askgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61fdce10d) + 0 bytes [f:\build runk\engine\source\runtime\core\private\async askgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6202d5129) + 0 bytes [f:\build runk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6202d5490) + 0 bytes [f:\build runk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff61feb0966) + 0 bytes [f:\build runk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff61feb0828) + 8 bytes [f:\build runk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffdda6381f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffddd16a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffddd16a251) + 0 bytes [UnknownFile:0]
Can someone PLEASE decipher this and tell me how to fix it? I just want to know how to fix it…