Denoiser now makes the default sky turn black and also turns some materials into black. I spent 20 mins to figure out what was wrong after enabling global illumination, finally turning off denoiser solved the problem but of course the scene doesnt look that good with the denoiser turned off. I also tried the same thing with a totally new project and a blank scene, its still the same problem.
Edit> I realized denoiser brakes all transcluent materials, skydome fixed when converted into opaque, also the other transcluent materials are all total black.
Same Problem, though with my scene the skydome is already opaque and still renders as black with either the skylight denoiser or global illumination denoiser on.