UPDATE!
We have just released Preview 5 for 4.22! Thank you for your continued help in testing the 4.22 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
Fixed in Preview 5
Fixed! UE-70731 SkeletalMeshReduction Plugin missing from Mac and Linux
Fixed! UE-70753 Merging actors duplicates materials for some LOD levels
Fixed! UE-64409 [CrashReport] UE4Editor_Engine!USkeletalMeshComponent::ComputeRequiredBones() [skeletalmeshcomponent.cpp:1482]
Fixed! UE-70752 Removing an LOD from a SkeletalMesh will not update in an Animation Sequence until the LOD is changed
Fixed! UE-67281 Ensure compressing animation using commandlet - !AnimSeq->CompressionScheme->IsA(UAnimCompress_Automatic::StaticClass())
Fixed! UE-67608 [CrashReport] UE4Editor_Engine!UAnimSequence::GetBonePose() [animsequence.cpp:1423]
Fixed! UE-71016 UE Editor assertion failed in proxy generation
Fixed! UE-68800 Textures and Materials have their merged actor’s name appended to their names
Fixed! UE-71048 UE Editor assertion failed in proxy generation
Fixed! UE-70687 No warning message displays when no actors are selected in the merge actor window
Fixed! UE-69491 [CrashReporter] UE4Editor-Engine!FBoneContainer::CacheRequiredAnimCurveUids(FCurveEvaluationOption const &) [BoneContainer.cpp:263]
Fixed! UE-67216 Compression codec can be none which causes an ensure when compressing an animation - Ensure condition failed: bCompressionSuccessful
Fixed! UE-67555 Ensure when an animation blueprint is utilizing a Live Link pose node while the preview viewport is setup for live link
Fixed! UE-68663 Crash after reimporting an Alembic file multiple times - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION
Fixed! UE-68388 Animation Curves can playback incorrectly when compressing the animation with the Uniformly Sampled codec
Fixed! UE-67601 [CrashReport] UE4Editor_Persona!FTimingRelevantElement_NotifyStateEnd::GetElementTime() [sanimtimingpanel.cpp:556]
Fixed! UE-69945 Crash entering PIE when AnimationSharingSetup doesn’t have a valid/enabled state that is trying to be played - Assertion failed: Components.IsValidIndex(PermutationIndex)
Fixed! UE-70017 Skeletal Mesh snaps to its reference pose when blending from one animation to another while using an Animation Sharing setup
Fixed! UE-69069 Crash during PIE when a blendspace has an animation sequence with a missing sync marker
Fixed! UE-70213 Crash when returning to a previous state in an Animation Sharing Setup - Assertion failed: Instance.bActive
Fixed! UE-70878 Crash starting PIE when two Animation Sharing states define the same state
Fixed! UE-70451 Anim Sharing Setup variables can be set to negative values
Fixed! UE-70229 Crashing running out of memory when entering pie when Num Random Instances is set to a negative value - Error: Direct3DDevice->CreateShaderResourceView failed
Fixed! UE-70702 Recording an Animation from Persona is causing LogLinker Warnings when creating a new Animation Object
Fixed! UE-65147 GitHub 5167 : Fix infinite loop while building HLOD proxy meshes
Fixed! UE-69903 Using a mono source sound with a stereo source bus fails to play sound
Fixed! UE-69904 Sounds Sent Through Source Buses Play Distorted and Crackling Especially When Downmixed
Fixed! UE-63936 Audio: CRASH: Crash playing TimeSynth that hasn’t been activated
Fixed! UE-68765 GitHub 5474 : Resetting destination values when removing patches from Modulation Matrix
Fixed! UE-70936 MeshEditing - Viewport does not update LOD after editing LOD
Fixed! UE-70964 ies texture files only link to datasmitharealight types
Fixed! UE-70032 IES texture asset not persisted
Fixed! UE-70428 Wrong normals on landscape imported via Datasmith
Fixed! UE-71183 Datasmith area light attribute gets reset upon reimport
Fixed! UE-71175 [CrashReport] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187]
Fixed! UE-70967 Editor crashes when reimporting asset while in Mesh Editing mode
Fixed! UE-71187 Datasmith menu entry not available on point light
Fixed! UE-71296 Re-importing udatasmith scene doesn’t update World Outliner for Pre-Existing Scene in the Level
Fixed! UE-69265 DS Data Prep - Query Get Asset generate Invalid Lightmap
Fixed! UE-70729 Missing triangles for CAD tessellation of long objects
Fixed! UE-71146 Datasmith CAD - Freeze loading a Rhino file
Fixed! UE-68986 Crash applying defeaturing - Fill through holes - on cube - {UE4Editor_Core!__TBB_LockByte()}
Fixed! UE-70723 Visual Dataprep - Texture assets get corrupted on save - invalid data
Fixed! UE-71061 Visual Dataprep - Texture assets can’t be reloaded - Failed import for Texture2D
Fixed! UE-71108 Datasmith override on Lights lost on second reimport
Fixed! UE-71150 Visual Dataprep - Crash running SetConvexDecompositionCollision on a plane - UE4Editor_EditorScriptingUtilities!UEditorStaticMeshLibrary::SetConvexDecompositionCollisions()
Fixed! UE-69647 Datasmith Dataprep - Can select glTF, MDL, VRed and DeltaGen importer in import settings
Fixed! UE-71109 Datasmith override on Exposure are not recorded
Fixed! UE-71038 Corrupted texture after a datasmith scene re-import
Fixed! UE-71085 Double Variant Manager entry in Window top menu
Fixed! UE-70970 Creating a new C++ class in Sandbox/Build/BuildTest produces an ensure FModuleManager::Get().QueryModule and never shows the C++ sources
Fixed! UE-71159 Minimized Live Coding Console is not summoned from “Show Console” dialogs
Fixed! UE-71084 Editor can hang when Live Coding is set to Startup: Manual and a compile is triggered
Fixed! UE-71128 Live Coding Compile notification hides behind Editor on subsequent editor launches
Fixed! UE-71076 After closing the Live Coding Console, it does not re-appear from selecting “Show Console” on Compile Notification
Fixed! UE-71077 Live Coding Compiles can queue one extra compile
Fixed! UE-71179 Blueprint Projects have the Compile Dropdown, but no Compile Button
Fixed! UE-71058 Generate Project Files process fails if SwarmAgent.exe is not present
Fixed! UE-71256 Live Coding Compile fails to Hot Reload Binary Code project
Fixed! UE-71257 Live Coding HotReload completes with Linker Warnings
Fixed! UE-71274 Live Coding - Some form of communication that including Engine, Engine Plugin Modules in Binary is invalid
Fixed! UE-71126 Live Coding - Startup Project Settings should be Editor Settings
Fixed! UE-71089 IDE not Detected in Editor when creating C++ Classes and Components
Fixed! UE-71070 Option to Create Code Projects is Available in Project Browser without IDE Installed
Fixed! UE-71279 Console files in ShooterGame Launcher Download
Fixed! UE-71287 Triggering a Live Coding Compile when two Live Coding Consoles are running starts compiling on both, should limit to one
Fixed! UE-71270 Live Coding Console log is spammed with incorrect “Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code” when loading Engine Modules
Fixed! UE-71269 Some visual feedback that a hidden Live Coding Console loading is causing the Editor to hang
Fixed! UE-71399 Live Coding does not load Project Plugin Modules
Fixed! UE-71379 Show Console button disabled until first Live Coding compile is triggered, when Live Coding set to automatically start
Fixed! UE-71359 When LiveCoding set to Startup:Manual, Compile button triggers a Legacy compile
Fixed! UE-71362 Unable to disable LiveCoding from the Compile dropdown
Fixed! UE-71116 UBT performance regressions in 4.22
Fixed! UE-71191 cl-filter fails to filter out including messages from non-English Visual Studio versions
Fixed! UE-71088 MediaCapture break the viewport if the capture stopped unexpectedly
Fixed! UE-70871 Unable to save content after a Datasmith revit import - not have sufficient permission to save
Fixed! UE-64016 Smoothing groups wrong after setting static mesh as LOD of another Static Mesh
Fixed! UE-70578 Crash(Assert) CurrentGWorld != PlayWorld || bIsSimulatingInEditor
Fixed! UE-70487 Calling ServerTravel with bShouldSkipGameNotify set to false causes a crash
Fixed! UE-70637 ResavePackages commandlet breaks sublevel translation
Fixed! UE-71281 [CrashReport] UE4Editor-CoreUObject!FUObjectSerializeContext::PRIVATE_PatchNewObjectIntoExport(UObject *,UObject *) [UObjectThreadContext.cpp:64]
Fixed! UE-71409 Blueprint Function Override menu is not searchable as all other context menus are
Fixed! UE-69489 Crash setting Child Actor Class on Add Child Actor Component node
Fixed! UE-68365 ForcePositionUpdate warnings appear when a client connects to a server and does not move
Fixed! UE-71134 ShooterGame startup movie does not have audio
Fixed! UE-70104 FileMediaOutput renders blank image when use from the Media Capture Render Target
Fixed! UE-71023 WebM: audio gets out of sync after seeking
Fixed! UE-70792 Binary build missing VivoxCoreSDK_UPL.xml causing Android Packaging to fail
Fixed! UE-71029 MallocBinned3 can’t be disabled via project TargetSettings
Fixed! UE-71407 NVN_TEXPKG_STORAGE_FLAGS_SPARSE isn’t always being used when cooking textures.
Fixed! UE-69729 GPU rendering debug crash shows up in Crash Reporter as an Assertion
Fixed! UE-66032 Max Draw Distance Can’t Be Set Again Until Set Back to Default
Fixed! UE-69994 Some mono dependencies not included with editor for centOS
Fixed! UE-70131 Linux EGL device selection logic seems broken
Fixed! UE-67798 Playing video in the Editor’s Media Player on a Mac results in a degradation in quality with some noticeable banding present
Fixed! UE-71066 Standalone game quits immediately after opening on Mac.
Fixed! UE-70976 MediaFrameworkTest TestVideo_Small does not play when selecting play
Fixed! UE-70612 line appears on drop-down boxes in Project Settings while window is docked with high DPI support enabled
Fixed! UE-70172 Unresponsive editor process left in Mac dock after closing the editor
Fixed! UE-71006 MediaFrameworkTest videos will not loop in reverse on Mac
Fixed! UE-71327 GitHub 5615 : Fix quotes on SetupMono.sh for Mac
Fixed! UE-69971 Preview Feature Level not applied to Cascade viewport
Fixed! UE-69976 Preview Feature Level not applied to Blueprint Component viewport
Fixed! UE-68313 Advertising Identified (IDFA) code for iOS should be optional in the Engine
Fixed! UE-69825 SM4 Preview Rendering Level toggle has placeholder icon
Fixed! UE-69918 ScreenPosition gives inconsistent UV in ES3_1 when screen size is changed or in some Android device.
Fixed! UE-71090 PLCrashReporter iOS Bitcode packaging Error
Fixed! UE-69714 Mac installed build fails on step 5/9, Microsoft.Common.targets: error : Command StopDeploymentServer.bat
Fixed! UE-70402 Mobile projects crash with Event Driven Loader disabled
Fixed! UE-66204 iOS and tvOS errors in Application Loader to Apple: ‘Invalid Code Signing Entitlements’ with iCloud
Fixed! UE-69786 Installed Build fails to Build Tools CS - error: Command 'StopDeploymentServer.bat
Fixed! UE-70734 DeploymentServer: System.IO.IOException: Unable to write data to the transport connection
Fixed! UE-70418 Apps Freeze/Crash shortly after open on Devices with 1GB Memory
Fixed! UE-71231 Android external storage permission request interrupts startup sequence on some apps
Fixed! UE-69738 Metal crash occurs when observing M_Tessellated - Assertion failed: PrologueEncoder [File:/MetalStateCache.cpp] [Line: 2068]
Fixed! UE-70623 Crash opening TM-VolumetricFog_MovableLights when running with -d3ddebug
Fixed! UE-69310 Bloom_FFT rendering is cut off if viewport size is too wide
Fixed! UE-69104 [CrashReport] UE4Editor-MetalRHI!CreateMTLRenderPipeline() [MetalPipeline.cpp:696]
Fixed! UE-70833 Having textures active in paint mode and selecting a static mesh causes ensure and crash
Fixed! UE-70868 Editor crashes when attempting to use texture paint mode
Fixed! UE-70565 Editing material after changing Decal Blend Mode may cause editor to crash
Fixed! UE-70584 Wireframe Viewmode doesn’t render during PIE
Fixed! UE-62797 [CrashReport] UE4Editor_UnrealEd!FLightmassProcessor::ImportLightMapData2DData() [lightmass.cpp:4385]
Fixed! UE-71114 Properly Fix Static Permutation Change Inside Editor
Fixed! UE-70607 SceneCapture2D output broken when used in VR
Fixed! UE-70681 Nan/INF on iOS when scene only contains objects with Movable mobility
Fixed! UE-71011 Assertion failed: RenderingThreadShaderMap when viewing Shader Complexity mode with new material
Fixed! UE-70493 Directional Light’s intensity slider increments too many units to be useful
Fixed! UE-71275 Crash when canceling Compiling Missing Viewmode Shaders prompt - Assertion failed: !Material->RequiresSynchronousCompilation()
Fixed! UE-71297 [CrashReport] UE4Editor-Engine!FMaterial::GetShader(FMeshMaterialShaderType *,FVertexFactoryType *,bool) [MaterialShared.cpp:1913]
Fixed! UE-71282 [CrashReport] UE4Editor-RenderCore!FRDGBuilder::AllocateRHITextureUAVIfNeeded(FRDGTextureUAV const *,bool) [RenderGraphBuilder.cpp:584]
Fixed! UE-70591 Toggling the Shader Complexity viewmode requires missing viewmode shaders to be compiled
Fixed! UE-69206 Crash undoing Generating/Deleting Clusters
Fixed! UE-70413 Crash When Adding a Second Vector Parameter to Material Parameter Collection
Fixed! UE-67011 Clear coat materials seem to suffer from low bit depth issues
Fixed! UE-66953 Vulkan Crash in QAGame TM-DistanceFields
Fixed! UE-71298 [CrashReport] UE4Editor-D3D12RHI!SetRayTracingShaderResources<FD3D12RayTracingLocalResourceBinder> [D3D12RayTracing.cpp:1946]
Fixed! UE-71042 Landscape Far Shadows Interfere With Distance Field Soft Shadows
Fixed! UE-71314 Crash - Assertion failed: ColorVertexBuffer->IsInitialized() referencing LocalVertexFactory.h:93
Fixed! UE-71266 Missing Flying Vehicles for Highrise Map
Fixed! UE-71096 Decal stencil broken with partial prepass
Fixed! UE-71258 Disabling DBuffer Decals causes Decals not to render
Fixed! UE-70292 Static Mesh LOD Generation Produces Bad Shading and Holes in Mesh
Fixed! UE-68894 Deprecated Niagara Scripts are exposed to search
Fixed! UE-68750 Deprecated modules appear in the module search window
Fixed! UE-67445 Crash when creating New Niagara System with Default GPU system template
Fixed! UE-69803 Niagara collisions are overly-energetic in Content Examples
Fixed! UE-68811 Cascade update bug in SetMaterial
Fixed! UE-71353 Low FPS in Content Examples Niagara map with -vulkan
Fixed! UE-70965 Blotches appear over time in Path Tracing viewmode
Fixed! UE-71113 Ray traced reflection and translucency default roughness threshold does not match equivalent SSR threshold
Fixed! UE-71125 Material sorting shader dispatch size is computed incorrectly
Fixed! UE-71343 Respect shadow visibility when casting shadow rays
Fixed! UE-71339 Add shader permutation to support optional back-face culling in ray tracing SkyLight pass
Fixed! UE-69956 Crash occurs while simulating blueprint after triggering a breakpoint and clicking Step Over
Fixed! UE-71176 DirectX 12 missing from Targeted RHIs list
Fixed! UE-71028 Assertion failed: PlatformNeedsExtraDeletionLatency()
Fixed! UE-70773 GPU profiler is sometimes not consistent with GPU stats in D3D12
Fixed! UE-71094 Two “Auto Play” options listed in BP component ActorSequence details
Fixed! UE-71064 Sequencer does not Auto-key in VR Mode
Fixed! UE-71092 Restart option does not always restart the sequence
Fixed! UE-70355 Repeater events do not fire when the sequence is played in reverse
Fixed! UE-71151 Exporting an object from sequencer without left-clicking on it gives unwanted results
Fixed! UE-71130 Next Sequence value isn’t updating in Sequence Recorder Window
Fixed! UE-71131 Field of View value doubles when selecting Add Key in sequencer window
Fixed! UE-71136 Sequencer Remove button is available without anything selected
Fixed! UE-71289 Crash rendering a 4k sequence with Use Separate Process disabled
Fixed! UE-71032 Crash evaluating a sequence with a geometry cache track in a packaged build
Fixed! UE-70298 Unable to choose which GeometryCache (Alembic) asset to Play for Geometry Cache track
Fixed! UE-71043 Take recorder doesn’t check if the asset name is too long
Fixed! UE-71055 Split TakeSaveDir into 2 paths
Fixed! UE-70996 Crash when attempting to undo layer deletion referencing LevelTick.cpp:1032
Fixed! UE-69337 UDN have a material ID issue when generating LODs
Fixed! UE-70562 Crash after deleting Editor Utility Widget and accessing it from Window menu
Fixed! UE-71268 Crash Undoing and Redoing while Garbage Collection is Running
Fixed! UE-70950 Removing a Foliage Type from a ProceduralFoliageVolume does not remove the Foliage Type from the volume when it is resimulated
Fixed! UE-70564 IES loader crash the editor on reading file with only LF as line delimiter
Fixed! UE-58325 Large meshes now crashing on import
Fixed! UE-70675 Crash picking an LOD in the Skeletal Mesh editor after importing a new LOD
Fixed! UE-71267 when re-importing staticmesh, Auto-Generated LOD can have material slot swapped
Fixed! UE-71021 Making sublevel current, and using the add tool causes the editor to crash
Fixed! UE-71015 Copy/Paste tool in Landscape editor does not paste when performing Ctrl + V
Fixed! UE-70919 Crash after undo/redo spam within VRMode - referencing LevelTick.cpp Line:877
Fixed! UE-71026 Ensure from quickly scaling a landscape splines end tangent
Fixed! UE-71122 Landscapes with tessellation only produce shadows when selected
Fixed! UE-70972 Crash in Edit Mode after Static Mesh Proxy creation
Fixed! UE-70327 Editor crash when renaming actor sub-components in a multi-user session
Fixed! UE-71129 Error when leaving a multi-user session that contained a newly added asset with unsaved changes
Fixed! UE-70329 Renamed sub-component change not preserved
Fixed! UE-70396 Python CAD import do not create datasmith scene when running from commandline
Fixed! UE-63407 “Not a valid row name” message appears twice when renaming a data table row to none
Fixed! UE-71037 UMG elements added to another widget’s named slot fail to compile
Fixed! UE-70912 Input Fields do not accept input from VR Mode Radial Number menus
Fixed! UE-70940 World Composition levels remain streamed in past their set streaming distance
Fixed! UE-70266 Virtual Production Utilities Plugin Missing Teleport Customization
Fixed! UE-71012 AJA - Option to output in 3Ga or 3Gb doesn’t work
Fixed! UE-70351 VirtualProductionUtilities plugin - the BookmarkWidget asset cannot be nativized (converted to C++ at cook time)
Fixed! UE-66751 WMR native plugin trigger axis not working
Fixed! UE-70990 OculusAvatar Content has been saved with empty engine version
Fixed! UE-70994 Replace Oculus plugin binary with uninitialized memory fix.
Fixed! UE-70788 Couldn’t find file for package MagicLeapHandTracking when launching to Windows
Fixed! UE-70084 Magic Leap blueprint Functions/Enums fail to load properly when reopening a project
Fixed! UE-70907 VR Mode/Preview not available for Windows MR HMD in Binary
Fixed! UE-71110 Error when packing for Android using Oculus Avatar plugin.
Fixed! UE-70520 Oculus Avatar Plugin fails to package on Oculus Mobile
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide