Hello ,
A big thank you for the addition of “Editor Widget Blutitlities”, just as I imagined it in the post I created about it.
https://forums.unrealengine.com/unre…mart-blueprint
On the other hand I did several tests and I managed to have location and rotation of the camera of the viewport editor, but on the other hand impossible to have the position X and Y of the mouse in the viewport editor, the two nodes ( Get mouse position on platform , “” and on viewport ) give me an absolute position of my screen, I also can’t recover the size and absolute position of the viewport editor.
I would like to know if you have a blueprint solution for this, because as the tick is enabled in the editor I would like to be able to interact directly with the viewport editor to create extensions to the blueprint editor.
Thank