Unreal Engine 4.22 Preview

Hi Guys,

I noticed in the source code for the new “Subsystem” type that there are child classes automatically spawned for each instance of:

  • UEngine
  • UGameInstance
  • ULocalPlayer

However, there is not one for UWorld. Considering that UWorld is where things like the UAISystem and UNavigationSystem live, it seems like a pretty strange (and obvious) omission.