Unreal Engine 4.22 Preview

[USER=“9”]Stephen Ellis[/USER] Aware things are very early access but could you please comment on how ‘robust’ current RT implementation is from your/devs end or should be? Just wondering whether or not we should actually be reporting things like VRAM getting maxed out and then making the editor unresponsive, translucency behaving very inconsistent in editor view versus play view etc.