I’m struggling to get RTGI to activate within the editor. Am I missing something?
UE 4.22 Preview 3, latest nvidia drivers, starting the editor with “…UE4Editor.exe” -dx12 flag, Output Log confirms its running DX12 (Chosen Adapter D3D12 Adapter Id = 0, The system supports ID3D12Device1.), enabled the skincache and raytracing in project settings previously already, via Console I’m changing things like r.RayTracing.GlobalIllumination but absolutely nothing happens. Also changing any other value via console has zero effect.
Any thoughts, breadcrumbs to lead me in the right direction, would be much appreciated!
(I have two 2080 TI in this machine, so should be plenty of raytracing capability.)